【教程】switch版龙珠超宇宙2MOD制作工具+教程

加入收藏     作者 用户上传   2024-08-18 09:44:52

  工具开始

  1.解压放入你喜欢的目录

  2.找cripack后打开CPKBrowser.exe或CriPackedFileMaker.exe 这俩都行

  3.我这里不用说了吧romfs解包过程有cpk

  好了,你已经完成这步了,接下来是服装修改了。

 

我以自制女塞亚人物开始放
1.找到 !genser 文件夹
2.上外网或随便找个服装文件
3.找到把HUF_XXXX_Boots重命名XXXX你要多少数字名
4.把服装放入到XXXXdatacharaHUF里
5.把HUF.bcs,costume_bottom_item.idb,costume_gloves_item.idb,costume_shoes_item.idb,costume_top_item.idb 一个一个拖到genser.exe 打开就会转换成xml文件
6.复制这些内容 蓝字(这是商店这些内容)
</IdbEntry>
    <IdbEntry id="358" type="0x1">
        <STARS value="5" />
        <NAME_ID value="0x196" />
        <DESC_ID value="0x196" />
        <DLC_FLAG value="0x0" />
        <AVAILABILITY value="0x0" />
        <U_0E value="0x0" />
        <BUY value="1000" />
        <SELL value="100000" />
        <RACELOCK value="0xa" />
        <TP value="0" />
        <MODEL value="10001" />
        <U_24 value="0x0, 0x0, 0x0" />
        <NU_0C value="0xffffffff" />
        <Effect>
            <TYPE value="0xffffffff" />
            <ACTIVATION_TYPE value="0xffffffff" />
            <NUM_ACT_TIMES value="0xffffffff" />
            <TIMER value="-1.0" />
            <ABILITY_VALUES value="-1.0, -1.0, -1.0, -1.0, -1.0, -1.0" />
            <U_28 value="0xffffffff" />
            <ACTIVATION_CHANCE value="0xffffffff" />
            <MULTIPLIERS value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
            <U_48 value="0x0, 0xffffffff, 0x0, 0xffffffff, 0xffffffff, 0xffffffff" />
            <HEA value="0.0" />
            <KI value="0.0" />
            <KI_RECOVERY value="0.0" />
            <STM value="0.0" />
            <STAMINA_RECOVERY value="0.0" />
            <ENEMY_STAMINA_ERASER value="0.0" />
            <F_78 value="0.0" />
            <GROUND_SPEED value="0.0" />
            <AIR_SPEED value="0.0" />
            <BOOSTING_SPEED value="0.0" />
            <DASH_SPEED value="0.0" />
            <ATK value="0.0" />
            <BASIC_KI_ATTACK value="0.0" />
            <STR value="0.0" />
            <BLA value="0.0" />
            <ATK_DAMAGE value="0.0" />
            <KI_DAMAGE value="0.0" />
            <STR_DAMAGE value="0.0" />
            <BLA_DAMAGE value="0.0" />
            <F_AC value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
            <NU_48 value="0x0, 0x0" />
        </Effect>
        <Effect>
            <TYPE value="0xffffffff" />
            <ACTIVATION_TYPE value="0xffffffff" />
            <NUM_ACT_TIMES value="0xffffffff" />
            <TIMER value="-1.0" />
            <ABILITY_VALUES value="-1.0, -1.0, -1.0, -1.0, -1.0, -1.0" />
            <U_28 value="0xffffffff" />
            <ACTIVATION_CHANCE value="0xffffffff" />
            <MULTIPLIERS value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
            <U_48 value="0x0, 0xffffffff, 0x0, 0xffffffff, 0xffffffff, 0xffffffff" />
            <HEA value="0.0" />
            <KI value="0.0" />
            <KI_RECOVERY value="0.0" />
            <STM value="0.0" />
            <STAMINA_RECOVERY value="0.0" />
            <ENEMY_STAMINA_ERASER value="0.0" />
            <F_78 value="0.0" />
            <GROUND_SPEED value="0.0" />
            <AIR_SPEED value="0.0" />
            <BOOSTING_SPEED value="0.0" />
            <DASH_SPEED value="0.0" />
            <ATK value="0.0" />
            <BASIC_KI_ATTACK value="0.0" />
            <STR value="0.0" />
            <BLA value="0.0" />
            <ATK_DAMAGE value="0.0" />
            <KI_DAMAGE value="0.0" />
            <STR_DAMAGE value="0.0" />
            <BLA_DAMAGE value="0.0" />
            <F_AC value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
            <NU_48 value="0x0, 0x0" />
        </Effect>
        <Effect>
            <TYPE value="0xffffffff" />
            <ACTIVATION_TYPE value="0xffffffff" />
            <NUM_ACT_TIMES value="0xffffffff" />
            <TIMER value="-1.0" />
            <ABILITY_VALUES value="-1.0, -1.0, -1.0, -1.0, -1.0, -1.0" />
            <U_28 value="0xffffffff" />
            <ACTIVATION_CHANCE value="0xffffffff" />
            <MULTIPLIERS value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
            <U_48 value="0x0, 0xffffffff, 0x0, 0xffffffff, 0xffffffff, 0xffffffff" />
            <HEA value="0.0" />
            <KI value="0.0" />
            <KI_RECOVERY value="0.0" />
            <STM value="0.0" />
            <STAMINA_RECOVERY value="0.0" />
            <ENEMY_STAMINA_ERASER value="0.0" />
            <F_78 value="0.0" />
            <GROUND_SPEED value="0.0" />
            <AIR_SPEED value="0.0" />
            <BOOSTING_SPEED value="0.0" />
            <DASH_SPEED value="0.0" />
            <ATK value="0.0" />
            <BASIC_KI_ATTACK value="0.0" />
            <STR value="0.0" />
            <BLA value="0.0" />
            <ATK_DAMAGE value="0.0" />
            <KI_DAMAGE value="0.0" />
            <STR_DAMAGE value="0.0" />
            <BLA_DAMAGE value="0.0" />
            <F_AC value="0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0" />
            <NU_48 value="0x0, 0x0" />
        </Effect>
    </IdbEntry>

添加下面内容就行,如果要是看不懂,我上传那个xml你可以参考一下,拿winmerge就那些不一样了,你可以自行研究(costume_bottom_item.idb 和 costume_gloves_item.idb,costume_shoes_item.idb costume_top_item.idb 一定要添加补充,id模型都不一样号 对号HUF_XXXX_Boots 的号才能商店读)

   <PartSet idx="1839">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1840">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1841">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1842">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1843">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1844">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1845">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1846">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1847">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1848">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1849">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1850">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1851">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1852">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1853">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1854">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1855">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1856">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1857">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1858">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1859">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1860">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1861">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1862">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1863">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1864">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1865">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1866">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1867">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1868">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1869">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1870">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1871">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1872">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1873">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1874">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1875">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1876">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1877">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1878">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1879">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1880">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1881">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1882">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1883">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1884">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1885">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1886">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1887">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1888">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1889">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1890">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1891">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1892">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1893">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1894">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1895">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1896">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1897">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1898">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1899">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1900">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1901">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1902">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1903">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1904">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1905">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1906">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1907">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1908">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1909">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1910">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1911">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1912">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1913">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1914">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1915">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1916">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1917">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1918">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1919">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1920">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1921">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1922">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1923">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1924">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1925">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1926">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1927">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1928">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1929">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1930">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1931">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1932">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1933">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1934">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1935">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1936">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1937">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1938">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1939">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1940">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1941">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1942">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1943">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1944">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1945">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1946">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1947">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1948">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1949">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1950">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1951">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1952">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1953">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1954">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1955">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1956">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1957">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1958">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1959">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1960">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1961">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1962">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1963">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1964">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1965">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1966">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1967">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1968">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1969">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1970">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1971">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1972">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1973">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1974">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1975">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1976">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1977">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1978">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1979">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1980">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1981">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1982">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1983">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1984">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1985">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1986">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1987">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1988">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1989">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1990">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1991">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1992">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1993">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1994">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1995">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1996">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1997">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1998">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="1999">
        <!--This entry is empty.-->
    </PartSet>
    <PartSet idx="2000">
        <Part idx="0">
            <!--Face_base-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="1">
            <!--Face_forehead-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="2">
            <!--Face_eye-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="3">
            <!--Face_nose-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="4">
            <!--Face_ear-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="5">
            <!--Hair-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="6">
            <!--Bust-->
            <MODEL value="2000" />
            <MODEL2 value="2000" />
            <TEXTURE value="0" />
            <U_10 value="0x0" />
            <U_18 value="0x0" />
            <U_1C value="0x0" />
            <U_20 value="0x0" />
            <F_24 value="0.0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_30 value="0x0" />
            <NAME value="HUF" />
            <!--MODEL, EMM, EMB, EAN-->
            <FILES value="NULL, NULL, NULL, NULL" />
        </Part>
        <Part idx="7">
            <!--Pants-->
            <MODEL value="2000" />
            <MODEL2 value="2000" />
            <TEXTURE value="0" />
            <U_10 value="0x0" />
            <U_18 value="0x0" />
            <U_1C value="0x0" />
            <U_20 value="0x0" />
            <F_24 value="0.0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_30 value="0x0" />
            <NAME value="HUF" />
            <!--MODEL, EMM, EMB, EAN-->
            <FILES value="NULL, NULL, NULL, NULL" />
        </Part>
        <Part idx="8">
            <!--Rist-->
            <MODEL value="2000" />
            <MODEL2 value="2000" />
            <TEXTURE value="0" />
            <U_10 value="0x0" />
            <U_18 value="0x0" />
            <U_1C value="0x0" />
            <U_20 value="0x0" />
            <F_24 value="0.0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_30 value="0x0" />
            <NAME value="HUF" />
            <!--MODEL, EMM, EMB, EAN-->
            <FILES value="NULL, NULL, NULL, NULL" />
        </Part>
        <Part idx="9">
            <!--Boots-->
            <MODEL value="2000" />
            <MODEL2 value="2000" />
            <TEXTURE value="0" />
            <U_10 value="0x0" />
            <U_18 value="0x0" />
            <U_1C value="0x0" />
            <U_20 value="0x0" />
            <F_24 value="0.0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_30 value="0x0" />
            <NAME value="HUF" />
            <!--MODEL, EMM, EMB, EAN-->
            <FILES value="NULL, NULL, NULL, NULL" />
        </Part>
    </PartSet>
    <PartSet idx="2001">
        <Part idx="0">
            <!--Face_base-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="1">
            <!--Face_forehead-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="2">
            <!--Face_eye-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="3">
            <!--Face_nose-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="4">
            <!--Face_ear-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="5">
            <!--Hair-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="6">
            <!--Bust-->
            <MODEL value="2001" />
            <MODEL2 value="2001" />
            <TEXTURE value="0" />
            <U_10 value="0x0" />
            <U_18 value="0x0" />
            <U_1C value="0x0" />
            <U_20 value="0x4" />
            <F_24 value="0.0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_30 value="0x0" />
            <NAME value="HUF" />
            <!--MODEL, EMM, EMB, EAN-->
            <FILES value="NULL, NULL, NULL, NULL" />
        </Part>
        <Part idx="7">
            <!--Pants-->
            <MODEL value="2001" />
            <MODEL2 value="2001" />
            <TEXTURE value="0" />
            <U_10 value="0x0" />
            <U_18 value="0x0" />
            <U_1C value="0x0" />
            <U_20 value="0x4" />
            <F_24 value="0.0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_30 value="0x0" />
            <NAME value="HUF" />
            <!--MODEL, EMM, EMB, EAN-->
            <FILES value="NULL, NULL, NULL, NULL" />
        </Part>
        <Part idx="8">
            <!--Rist-->
            <MODEL value="2001" />
            <MODEL2 value="2001" />
            <TEXTURE value="0" />
            <U_10 value="0x0" />
            <U_18 value="0x0" />
            <U_1C value="0x0" />
            <U_20 value="0x4" />
            <F_24 value="0.0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_30 value="0x0" />
            <NAME value="HUF" />
            <!--MODEL, EMM, EMB, EAN-->
            <FILES value="NULL, NULL, NULL, NULL" />
        </Part>
        <Part idx="9">
            <!--Boots-->
            <MODEL value="2001" />
            <MODEL2 value="2001" />
            <TEXTURE value="0" />
            <U_10 value="0x0" />
            <U_18 value="0x0" />
            <U_1C value="0x0" />
            <U_20 value="0x4" />
            <F_24 value="0.0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_30 value="0x0" />
            <NAME value="HUF" />
            <!--MODEL, EMM, EMB, EAN-->
            <FILES value="NULL, NULL, NULL, NULL" />
        </Part>
    </PartSet>
    <PartSet idx="2002">
        <Part idx="0">
            <!--Face_base-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="1">
            <!--Face_forehead-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="2">
            <!--Face_eye-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="3">
            <!--Face_nose-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="4">
            <!--Face_ear-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="5">
            <!--Hair-->
            <!--This entry is empty.-->
        </Part>
        <Part idx="6">
            <!--Bust-->
            <MODEL value="2002" />
            <MODEL2 value="2002" />
            <TEXTURE value="0" />
            <U_10 value="0x0" />
            <U_18 value="0x0" />
            <U_1C value="0x0" />
            <U_20 value="0x4" />
            <F_24 value="0.0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_30 value="0x0" />
            <NAME value="HUF" />
            <!--MODEL, EMM, EMB, EAN-->
            <FILES value="NULL, NULL, NULL, NULL" />
        </Part>
        <Part idx="7">
            <!--Pants-->
            <MODEL value="2002" />
            <MODEL2 value="2002" />
            <TEXTURE value="0" />
            <U_10 value="0x0" />
            <U_18 value="0x0" />
            <U_1C value="0x0" />
            <U_20 value="0x4" />
            <F_24 value="0.0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_30 value="0x0" />
            <NAME value="HUF" />
            <!--MODEL, EMM, EMB, EAN-->
            <FILES value="NULL, NULL, NULL, NULL" />
        </Part>
        <Part idx="8">
            <!--Rist-->
            <MODEL value="2002" />
            <MODEL2 value="2002" />
            <TEXTURE value="0" />
            <U_10 value="0x0" />
            <U_18 value="0x0" />
            <U_1C value="0x0" />
            <U_20 value="0x4" />
            <F_24 value="0.0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_30 value="0x0" />
            <NAME value="HUF" />
            <!--MODEL, EMM, EMB, EAN-->
            <FILES value="NULL, NULL, NULL, NULL" />
        </Part>
        <Part idx="9">
            <!--Boots-->
            <MODEL value="2002" />
            <MODEL2 value="2002" />
            <TEXTURE value="0" />
            <U_10 value="0x0" />
            <U_18 value="0x0" />
            <U_1C value="0x0" />
            <U_20 value="0x4" />
            <F_24 value="0.0" />
            <F_28 value="0.0" />
            <U_2C value="0x0" />
            <U_30 value="0x0" />
            <NAME value="HUF" />
            <!--MODEL, EMM, EMB, EAN-->
            <FILES value="NULL, NULL, NULL, NULL" />
        </Part>
    </PartSet>

纯深蓝色是HUF.bcs.xml的内容 从1700和1827的内容补上即可
7.补完完事保存后拖入genser.exe 就可以完成。
注:Boots是鞋 Bust是衣服 pants是裤子 Rist是鞋

导入结束
1.创建个你喜欢文件夹然后创建完你喜欢的文件夹后,再创data文件夹就行 如:!Mod Folder 必须有data目录就行
2.把改完的idb放入item的文件夹,然后创建system文件夹,把item文件夹放入system文件夹,把.bcs,.dyt.emb,.emb,emd,emm全部放入到HUF文件夹然后创chara文件夹然后把HUF文件夹放入chara即可,如果想要改中文,有MsgSwitchConverter.exe或MsgEditorRebuild.exe 找msg文件即可。(自己折腾,改完还是放data文件夹)
格式分别

然后选择(比如我选择第一张图片XXXXX)然后点ok,它会出来

然后它会弹出对话框,settings全都不要管,点Bulid Cpk File 命令指示符就开始做cpk了 出现对话框的左上角Complete 就是等于做完cpk了
4.做完cpk把文件名改成movie.cpk 放入romfs目录就ok了 但没想到就那么简单 就尽快的欣赏吧!

导出cpk文件说明含义
aura_setting.aur 管人物mod的
char_model_spec.cms 管人物注册的
chara_sound.cso 管人物语音的
chara_select_table.cst 管人物选择的(必须拿HXD十六进制打开)
custom_skill.cus 管人物技能的
parameter_spec_char.psc 管人物资料的
powerup_parameter.pup 管人物Zsoul的
注意item文件夹这些idb的5个文件都是管商店的
accsory_item.idb 和 costume_bottom_item.idb costume_gloves_item.idb
costume_shoes_item.idb costume_top_item.idb 是管自建人物购买商店里的衣服 我从 服装开始讲过这个内容。如果还看不懂的英语,我发个视频给你自己看吧

演示教程及源码工具在下方下载地址里

 

下载地址(由星辰用户c3128807发布):

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